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Winter Workshops

By on Dec 1, 2009

JANUARY 22 and JANUARY 29th PROCESSING Workshops…   with Rob Powell Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is free to download and available for GNU/Linux, Mac OS X, and Windows. To contribute to the project’s development, please visit http://dev.processing.org/, which includes bug tracking and instructions for building the code, downloading the source, and creating libraries and tools. Processing is an open project initiated by Ben Fry and Casey Reas. It evolved from ideas explored in the Aesthetics and...

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We help students create & document their creative research.

Explore our creative research.

Bronze Constellation (as a part of "Lost Wax" as a part of "Yoidles! Productions American Since 1980")

By Broooks WEnzel on Aug 19, 2013

Lost Wax project appeared as an integral part of my MFA thesis show in Trisolini. Lost Wax spins out of creating replica crayons out of actual bronze, then placing them secretly in crayon packs in stores around the world as i travel (see: http://yoidles.com/home/lost-wax/). As a part of Lost Wax, a free Android application was developed to allow viewers to compare the constellation created as the bronze crayons are scattered about the globe. Thanks in large to NATHAN BERGER, the AESTHETICS TECHNOLOGY LAB, and RAY PHOENIX for assisting in making this application become a reality. This application forks from the Google Skymap application, that allows viewers to view the locations of stars and constellations in the sky wherever they point their Android devices. The Bronze Constellation app retains the star and constellation data, however it makes a few changes. Bronze Constellation also...

Exploration in Isadora

By on May 8, 2013

In the Special Topics in Theater class offered this past Spring semester, we were assigned a final capstone project with a very open-ended format. My partner (Julian Stapleton) and I decided to use this opportunity to explore a piece of software called Isadora (developed by Troikatronix). The ultimate goal of our work was to develop a functional understanding of both live video editing and show control for theatrical applications, as the School of Theater plans to run projections for future shows via the program. We began by simply watching numerous tutorials and reading the user manual cover to cover, and then completing a LOT of experimental programming (coupled with dozens of screenshots, as the demo version of Isadora does not allow for saving files). Some examples of these screenshots can be seen below. For my own purposes, I decided to focus on mapping parameter control of images...

Lost Wax Android Application

By Broooks wenzel on Jan 25, 2013

Nathan, and the @lab are assisting in the modification of Google’s “Skymap” application to display the locations of the placements of bronze crayons as a part of my “Lost Wax” project. The application intends to allow users to use their android phones location sensors to view where the crayons have been placed geographically (yet vague) with respect to the user’s current geographical location.  

Zombie Walrus Detective

By Natalie Preston and Joe Friedl on Sep 6, 2011

When Zombie Walrus Detective isn’t getting distracted by his unrelenting urge to eat the brains of murder victims, he’s hanging out with his gluttonous seagull partner, Jorge, getting to the bottom of hard crime! This is not your ordinary Gumshoe. Zombie Walrus Detective is a weekly collaborative comic detailing the thrilling adventures of an undead-detective. Joe Friedl writes the comics and casts the programming spells that make ZombieWalrusDetective.com, while Natalie Pee paints the things with all the colors of the wind.

Video Compression Glitching

By Joe Friedl on Jun 21, 2011

I’ve been developing tools to aid in video compression glitching, or “datamoshing” as one incarnation is commonly known. Most frames in compressed videos are represented as the difference from the frames before it. The tools I’m developing allow someone to write a simple program to automatically rearrange the frames in a video, creating some potentially interesting effects. The videos below were made using a combination of my tools and ffmpeg. A playlist with more examples: http://www.youtube.com/playlist?p=PL1BF441FDEF3C1B00 To download the Python module, including a couple of example programs, go to:...