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IF (Imaginary Friend)

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My research was fairly short. To summarize, I looked at the TED Talks Video with Elizabeth Gilbert: Your Elusive Creative Genius.     In watching this video, I took some time to think about imaginary friends and their impact on creative thinking. I wanted to show the depth creativity can take, so I set a specific threshold of characters to draw. The set number was one thousand and I reached one thousand and one on a page miscount for the better. I made one slideshow including all one thousand original characters spanning 22 minutes, a booklet featuring eighty characters a page, and one thousand stickers each with an imaginary friend on them. My project statement: I have a strong relationship with my imaginary friend (IF). He aids my creative thinking. Having his input constantly helps me with my ideas. Having conversations with him presents possibilities much like mind...

8080 – BFA Thesis Exhibition

By Drew Michael

“The first video games consisted of a joystick and one or two buttons. They created a competitive frenzy to achieve the highest score, and immersed the player in a virtual world filled with colored pixels. The games emerged from huge machines in local arcades and had no 3-Dimensional graphics. Now these games that are more complex and colorful, can fit into our pockets traveling wherever we go.” This piece was created to show the evolution in technology. I reanimated old video games and projected them over wood burnings of abstract circuit boards. These burnings were cut to match the screen sizes of modern portable devices, i.e. phones, tablets, and laptops. The video games were animated so they seem like they are playing by themselves and do not make mistakes. I feel that this gives the viewer a strange feeling because they might want to be able to control them and make different...

Sanctum

By Mateo Galvano

As part of my research and studio practice that is in turn informed by my participation in gallery exhibitions, I’m working on a series of large mixed media collages that are comprised of digital photographs layered with drawings and paintings on translucent plastic vellum. Some of the works are displayed on the gallery wall, while some are pressed under stacks of glass on the floor, and others employ a combination of these strategies in one work. Silk, hair, and three dimensional objects are sometimes included. The abstract, gestural, painterly and drawn marks partially obscure and merge with the landscape photographs to create a hybrid combination of painting and photography. I’m also experimenting with projections of still and moving landscape images upon the collages to create multi-media assemblages. Entitled Sanctum, the series refers to the idea of the inner life,...

POROUS SEDIMENTS

By Haylee Ebersole

My MFA Thesis Exhibition, POROUS SEDIMENTS, featured an array of sculptural objects, graphite drawings, monotype prints, and digital media. To produce this work, I utilized the services and equipment from the @Lab and received technical feedback from Nathan, who is awesome. The following text is the artist statement from the exhibition. POROUS SEDIMENTS is a series of works comprised of residual traces. While the term porous describes the material nature of this work, it also embodies a particular way of thinking and making. In my practice, each process is permeable where the actions and residuals from one become the generative premise for the next. THINGS SMELL The sculptural objects in this show, altogether, consist of 100 pounds of dehydrated gelatin. Gelatin, a substance literally made up of body—collagen extracted from animal skins, bones, and connective tissues—provides the...

A body to build on

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I borrowed a camera and tripod to take a series of photographs of myself. These were then turned into silhouettes and are being used as stencils in a drawing and a series of etchings. The images you are seeing are details from this drawing; it plays with scale, perspective, and notions of how our bodies relate to the built environment.

in progress experiments

By Daniel King

Mechanical recordings combined with marks made by hand on top of a projected image and re-photographed. A way to obscure and confuse as well as frame the way we look at images. Mostly though I’m thinking of how to put this visual translation to use across a range of images dealing with time.

Action Vs Reaction

By Natalie Preston

No matter how small, every action has weight in the world. My most recent project is an investigation of how to get people to reflect on the complex ways in which our actions effect each other. As a society our interactions are becoming more and more mediated through technologies like the internet. The public is placed in a position to make a mark (or to take an action), but not told what mark to make. Many of the participants make crude, inappropriate or childish marks, only to go into the next room to see their marks projected onto my body. There is an enlightening moment when it becomes revealed to them that they were being watched, resulting in a sense of vulnerability that perhaps causes the participants to consider what they would have done differently had they known about the implications of their actions.  

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