Graduate Candidacy Review Presentation

By on Apr 14, 2014

Recently I had and passed my Candidacy Review which allows me to continue in the program. The review consisted of me presenting work that I have done since being at OU. The images attached is a few of the images that I presented. The presentation as well gave me an opportunity for me to inform my review committee how I have developed my concepts and the kind of research I have done to this point. Also attached is an audio recording that is part of the Babel of Roselawn & Reading – second video of the Babel series.  ...

8080 – BFA Thesis Exhibition

By Drew Michael on Apr 1, 2014

“The first video games consisted of a joystick and one or two buttons. They created a competitive frenzy to achieve the highest score, and immersed the player in a virtual world filled with colored pixels. The games emerged from huge machines in local arcades and had no 3-Dimensional graphics. Now these games that are more complex and colorful, can fit into our pockets traveling wherever we go.” This piece was created to show the evolution in technology. I reanimated old video games and projected them over wood burnings of abstract circuit boards. These burnings were cut to match the screen sizes of modern portable devices, i.e. phones, tablets, and laptops. The video games were animated so they seem like they are playing by themselves and do not make mistakes. I feel that this gives the viewer a strange feeling because they might want to be able to control them and make different...

The Water Skater

By Ian Campbell on Mar 31, 2014

The Water Skater is a short film inspired by Howard Mallison, my grandma’s uncle. The original footage was shot on Super 8, transferred to digital video, and then edited at the Create Space. It will be playing at the Athens International Film and Video Festival on Sunday, April 13, 3pm (in “Memory Games”). A sneak peek is available here, and on vimeo:     All I had to go on when reconstructing the life of Uncle Howard were the biographical fragments passed on by my grandma (in her inimitably elliptical storytelling style), a few photographs, and a bayonet Howard brought back from World War 1. This bayonet, which weaves its way through the film, is a relic: an object dislocated from its original traumatic context. In The Water Skater history is inaccessible but ever present. As the film slowly wraps itself around the take-up reel of the projector, there is the sense that...

Architecture Embodies – The Meet and Greet

By on Mar 26, 2014

The environment around us shapes us, just as we shape it. We are not given a blank slate on which to build our houses, cities, and communities. Much is beyond our control. Often our own needs and desires conflict with those of other people and compete with one another. This constitutes an imperfect landscape on which to build, a foundation to which we adapt in order to build off of. When I first arrived in Athens, I was struck by the cobbled together aesthetic of much of its architecture. These structures and the necessities that shaped them express a kind of poetry, for if you take the time to read them, buildings tell stories. I am particularly interested in the ways in which the built environment reflects those moments where needs, resources, and circumstances merge into tactics. The traces left by these moments are inscribed on the physical landscape as well as our individual and...

It’s All About the Barn

By The Dairy Barn Arts Center on Mar 25, 2014

A historical, interactive exhibition that celebrated the Dairy Barn’s 100th birthday, “It’s All About the Barn” featured a physical timeline that spanned 1914 through to 2014. This exhibition showcased the history of the Dairy Barn, it’s relationship to the Athens State Hospital, and being saved from near destruction to become the non-profit arts organization it is today. Far from a typical art exhibition, this show featured information in photography, video, audio, digital projection, analog projection, and physical representation. For more information visit: www.dairybarn.org


By on Mar 24, 2014

For Binge, my goal was to bring attention to the rise in alcoholism among Hispanic Americans in the United States over the last two decades. I implemented the use of projection to alter the appearance of a small space and over stimulate the view with statistical data and, in contrast, video of actual inebriated Hispanic people. This juxtaposition of concrete statistics and personal experiences elevated the sense of over stimulation and put the information into a digestible context. My goals are to continue expanding on these ideas and present my work on a national level and bring this issue to the forefront of mainstream America.

The Residue of Everyday Action (working Title)

By on Mar 21, 2014

By using processes that reference various tasks necessary for the upkeep of a home, and materials used in the structure of a home, my work addresses the binary within social and familial expectations. This stop motion video is part of a larger body of work that examines the ways in which the surfaces in homes are affected by our daily lives, and our memories and experiences leave their mark. Drywall is cut down to fit a wall that will never exist, and then painted and stained, washed and repainted so a history constructed by the artist becomes apparent. Cleaning, removing, destroying, and then building back up are actions utilized to reference the domestic cycle. By performing these actions in a studio setting as opposed to a home setting, their practical value becomes nonexistent. Within this specific piece, a stain that has been washed off and painted over surfaces again and then...

Babel Series #1

By Ryan Davis on Mar 19, 2014

For my experimental project series “Babel” I am exploring identity and exceptionality. Particularly I am interested in how how views on these two components alter based on social constructs – that being the ways we label other to allow ourselves to most identify someone(s). In the image you see I am conducting an interview which is the first step of the process. Inevitably this one of several interviews will be merged together creating tension in sound and visual that will exclude the audience from comprehending what is being said or seen. Only when I isolate a sound will the audience have context to what is being said. As the project progresses I will have more photo examples for this series.


By Carlos Pacheco on Mar 13, 2014

Carlos Pacheco, graduate student in Photography + Integrated Media at Ohio University, will exhibit his work titled Collective at the Ohio University. The exhibition is a new media installation that invites the viewer to witness the formation of a single, collective memory. Pacheco makes books and videos using images made from live webcams overlooking culturally significant locations around the world, like Times Square, Dealey Plaza, and Abbey Road. This narrative investigates our use of photography in an increasingly digital and interconnected world, at the same time bridging the gap between the seemingly unrelated events that unfold at these sites. The show opens Tuesday March 11th and closes March 14th with a reception Friday March 14th from 6pm – 8pm. Can’t be there in-person? View the live stream at carlosrenepacheco.com Carlos Pacheco is an artist and photographer from...

MLK Skiing

By on Feb 21, 2014

For one of my most recent projects I conducted and performed a performance piece based around the Martin Luther King Day and Skiing. Apparently MLK Day is a big day for skiing. There is no irony or coincidence to this, just simply intrigue on why this is the case and it is somewhat laughable. So for my performance I performed an acoustic guitar version of the song “Sunday Bloody Sunday” by John Lennon but I changed the words to say “Monday Bloody Monday” since MLK Day is on Monday. I also had projection of text while I performed stating “Black people do ski too.”

Meta-Art: Self-Constructed Projections

By on Feb 12, 2014

For this project I was interested in exploring identity and creation using repeated forms of technology. The first step in creating this work involved stringing a web with red yarn, which I then climbed over. During this action, I was projecting an image of a single photograph (created from layers of photographs) and recording my climbing. The next step consisted of me projecting this video (of climbing) onto a plastic screen and then walking behind the screen and mirroring my previous movements. This step was also recorded, and can be seen in the linked video. The effect is confusion; which person is real? How are these repeated technologies (projections, videos) confusing...


By Amanda Morris on Feb 5, 2014

“Taxidermy is a way to measure and characterize the relationship between humans and animals, a relationship that extends back to the beginning of time.” Dave Madden This project is the beginning of a large-scale project in which the 3D prints that I have generated and going to be used to make slip cast molds in ceramics. This project is a continuation of my last 3D printing project were I was printing smaller versions of the teeth as a test, and I stated that “I was thinking about taxidermy and its paraphernalia as being related to the commodity art object. I wished to further explore this idea by taking a product or implement of taxidermy and more closely relating it to a commodity object. I began to think specifically about taxidermy teeth, relating them aesthetically to a bear trap in mousetrap scale, which I believe is an interesting play on the power dynamics that can exist in...

Candy Apple, Give Me Something More and The Temptations

By Sarah Dahlinger on Jan 24, 2014

Candy Apple, Give Me Something More is a multi-media piece that considers the allure of light and surface and raises questions about temptation, futility and gender. In the video the individuals attempt to bite to the apple core of the candy apple only to find that its interior is solid candy to the core. The process is visceral and, at times, brutal, but the search continues until nothing is left. “The Temptations”, are cast resin and spit out caramel, candy and chocolate from the video performance....


By BRIAN ZAHM on Jan 21, 2014

Experience a land filled with cream, sugar and butterscotch as far as the eye can see.

The Creation

By on Jan 19, 2014

This project revolves around the idea that we are not always aware of how we form our ideas and beliefs in life, how they might be inserted into our unconscious, and what or who does the inserting. These implanted ideas and beliefs are meant to act as a type of programming to configure the ways in which we think and react in any given situation. This work centers on a character called the puppeteer. The puppeteer is responsible in this piece for the insertion of beliefs, ideas, and any cultural behavior that might generally make up what most people consider to be their identity. Which beliefs each individual receives from the puppeteer is based on the information that is randomly chosen from the bingo machine. This video gives a behind the scenes view of the puppeteer, his process as he works to create the identity of person I-29.